Combat

The world of Terra is a dangerous and sometimes hostile place. Fighting demons, skeletons, bandits and sometimes each other is all part of a day's work for an Adventurer.

Mechanics-wise most of the rules of the LARP system are built around the combat system. This page serves as the general guideline for someone trying to grasp the basics, and other pages will be built off of this for more specific ideas, such as Death-Striking and Looting, for example.

Basic Rules and Safety
The boffer combat system used in Adventurer's Wanted is based around the idea of simulating combat without actually killing yourself or others.

Should you find yourself accosted by some manner of theat during your time in Terra, remember these simple rules and everyone will live to play another day.

The idea is to simulate combat, not actually cause bruises. Therefore, try to adopt the lightest touch possible when attempting to strike someone with a weapon. Now, lightest touch varies from person to person, but always try to air on the side of caution. You want these people to be your friends when you're done and overwith. The antithesis of this is the "baseball swing". You're not hacking a limb off, just trying to tap someone hard enough that they get the message
 * 1) Lightest Touch

2. No-Strike Areas

On the subject of keeping everyone safe and happy, there are several areas on the body that do not cause the other character damage and should not be aimed for under any circumstances. These areas are: 3. Dangerous Strikes
 * Head
 * Neck
 * Groin
 * Feet
 * Hands

In general, one should always aim for safety. However, due to the potential of injury, '''over the shoulder strikes are strictly prohibited. '''These strikes are usually used to get around large shields or when someone becomes desperate to land a hit. Getting a concussion? Not fun. Don't do it. If someone in game is using these strikes, please refer it to Staff if it becomes too much.